

Rendering setups for both Mantra and Redshift are discussed, plus the workflow for exporting volumetrics from Houdini to Maya.

The creation of the cover artwork is also explained, from the terrain layout and application of atmospheric elements, through to the lighting, rendering, and final composite. Robby’s fast and efficient methods using both geometry and SOPs workflows give ultimate control when creating key volumetric shapes, and his techniques for adding micro details with Volume VOPs can be used extensively when creating a variety of environmental volumes. We’ll use beautiful Reaction-Diffusion patterns (aka Turing Patterns) to make the material grow in interesting ways. With this tutorial, you can learn how to create and animate some nice-looking growth pattern effects with textures. This comprehensive, 12-chapter workshop covers the creation of both static and animated volume systems for convincing, industry-standard cloud, fog, haze, and smoke effects. How to make material textures grow on 3D surfaces on top of another material with the octane Render in C4D. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library - useful for all general-purpose 3D environments. In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s Cloud FX Shelf tools.
